![]() 407 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).393 Custom Content & Community Exp Pack.I'm happy to see that some of you already understand this and so, to an extent, I'm preaching to the choir." This is all fine and expected, but realize it cannot be everything to everyone. Even within this thread I read diametrically opposed views on what the game is, what it should be and what people want out of it. I think this has more to do with people projecting their personal preferences than us providing confusing messaging. All of this based on the exact same messaging. Answers vary from a Diablo style ARPG to NWN with persistent worlds and servers to Dragon Age Origins in the Forgotten Realms. There is a thread here that I often refer to, in which people share their expectations based on the coverage to date. That doesn't mean that we have misled or misinformed.Įxpectations for this game, like all games, have varied dramatically from the beginning. I picked up Icespire yesterday on a whim and didnt know it was also set in the same region of the Sword Coast with Phandalin as the central hub for quests. I understand that some are disappointed and want more. Knowing that it was unrealistic to shift the company methods, culture and expertise farther or faster we settled on this middle ground approach (not traditional box product development but also not Kickstarter). In less than one product development cycle n-Space has transformed from a work for hire development company that was contractually prohibited from talking about our games during development to where we are now. Regardless, I am still proud of the efforts we have made to be open and available to the community given our constraints and approach. We have provided direct link full setup of the game. But for SCL it was not the right approach. Neverwinter Nights 2 Out of the Abyss Sword Coast Legends Tomb of Annihilation Tyranny of Dragons Waterdeep: Dragon Heist Waterdeep: Dungeon of the. Sword Coast Legends Free Download Click on the below button to start Sword Coast Legends Free Download. ![]() Neither method is wrong and, as someone that has personally supported over 50 kickstarters, I would love to embrace even more open methods in the future. Consumers cannot reasonably expect the same degree of involvement in SCL (announced less than a year ago and releasing in 3 weeks) as they have in a game like CU, which will have been built almost entirely in the open for nearly 3 years (at its eventual release). Where some folks have cited examples like Camelot Unchained as good models for community facing development, that is an asymmetric comparison. "Consumer expectations of involvement have changed drastically, even during the last year of SCL's development. This is what Dan O'Leary said about their thoughts on players' expectations: Meanwhile, if you look user reviews, the picture will be quite different: and So far, the game has been released today, and there's one review with a 80/100 score: but it doesn't cover the problems that have been discussed on the last pages of this thread. It's up to the reader to decide whether the reviewer was fair or not in his opinions. The module uses 3 haks by coulisfu while I have included links note that I used an earlier version of his Oriental_Rural hak when designing the module.The official reviews are often far from telling the truth. The module is best played by a group of 4-6 Server Vault characters starting at 3rd or 4th level, although the DM can adjust most of the encounters on the fly if necessary if the player characters are of different levels or numbers. As the module contains essentially five smaller modules connected by a single overarching plotline, it should be easy to add or subtract material as the DM sees fit. The material here was originally created to serve as a sequel to my 'Shades of Moonshae' campaign, which takes characters from level 1 to levels 3-4, but this module can easily be adapted to fit into any campaign world. This module is basically just a compilation of several of my one-shots into a lengthier, freeform campaign.
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